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PICK THE BEST NEXT GAME TO PLAY


Does the game require deep thinking?

  •Yes     •Rather yes, than no     •Hard to say     •Rather no, than yes     •No  

Top video games given your individual preferences:

  •    Mega Man 11 24.2%  
    Mega Man 11 is an action-platform game developed and published by Capcom. The game is an entry in the original Mega Man series and was released worldwide for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in October 2018. The game brings back several features such as voice acting and a 2.5D graphic style from previous games throughout the Mega Man franchise.
Mega Man 11 retains the gameplay style of the classic Mega Man series of games and features a 2.5D graphics style with 3D polygonal characters and 2D environments. Players control Mega Man in an attempt to stop Dr. Wily from using his Double Gear system that he invented many years before when he was at Robot University. Players travel through eight linear stages, which can be chosen in any way the player sees fit, and have to face Doctor Wily's newest Robot Masters, including Block Man, Fuse Man, Blast Man, Acid Man, Tundra Man, Torch Man, Impact Man, and Bounce Man.
Mega Man can perform classic moves such as the chargeable Mega Buster and slide, as well as obtain new weapons by defeating Robot Master bosses at the end of each level. Unique to this game is the Double Gear system, which grants Mega Man two additional abilities: the Speed Gear and Power Gear. The Speed Gear lets Mega Man slow down time, allowing him to dodge attacks, while the Power Gear increases the attack power of Mega Man's weaponry; both of these will overheat if Mega Man uses them too much. When Mega Man's health is critically low, he can activate both gears to perform a powerful charge shot which can only be used once and leaves Mega Man weakened afterward.
(from Wikipedia)

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  •    Monster Hunter: World 16.9%  
    In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone, or can hunt in cooperative groups of up to four players via the game's online services. (from Wikipedia)

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  •    Homeworld (1999) 9.34%  
    Homeworld is a real-time strategy video game for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.
Gameplay, as in most real-time strategy titles, is focused on gathering resources, building military forces, and using them to destroy enemy forces and accomplish an objective. The game includes both single-player and multiplayer modes; the single-player mode consists of one story-driven campaign, broken up into levels. In each level, the player has an objective to accomplish before they can end the level, though the ultimate objective of the mission can change as the level's story unfolds. Between each of the 16 levels is a hand-drawn, black-and-white cutscene with narrative voiceovers.
(from Wikipedia)

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  •    Spider-Man (2018) 8.92%  
    Spider-Man is an open world action-adventure game set in the borough of Manhattan in a fictionalised version of modern-day New York City.[1][2] It is presented from a third-person perspective showing the playable character on screen and allowing the camera to be freely rotated around it.[2] The primary playable character is the superhero Spider-Man.[3] Spider-Man can navigate the world by jumping, using his Web Shooters to fire webs to swing between buildings, running along walls, and can automatically run and jump over obstacles. Webs can be precisely aimed to pull himself towards specific points.[2][4] Webs require physical objects to attach to for swinging, and the momentum and speed of the swing can be controlled by releasing the web at specific points to either go faster or higher.[5] The game features an optional fast travel system using the New York City Subway system. (from Wikipedia)

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  •    Beat Saber 3.71%  
    Beat Saber is a 2018 virtual reality rhythm game in which the player slashes blocks representing musical beats with a pair of energy blades resembling lightsabers from the Star Wars universe.
The game includes several songs with up to five levels of difficulty. In each song, the game presents the player with a stream of approaching blocks in sync with the song's beats and notes. The player uses VR motion controllers to wield a pair of lightsabers that are used to slash the blocks. Each block is colored red or blue to indicate whether the red or blue saber should be used to slash it (red for left and blue for right), and may be marked with an arrow for one of eight possible directions to slash through the block. There are also blocks with dots instead of arrows, which players may hit in any direction. When a block is slashed by a saber, it is destroyed and a score is awarded, based on the length and angles of the swing and the accuracy of the cut. In addition, there are occasionally mines that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid.
In its early access version, the game includes a single player mode as well as a party mode which features a leaderboard generated based on names entered after each song played.
(from Wikipedia)

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  •    Inside (2016) 3.40%  
    Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is also mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. (from Wikipedia)

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  •    Return of the Obra Dinn 2.22%  
    It is a puzzle video game. Return of the Obra Dinn is set aboard a fictional East India Company ghost ship in the early 1800s whose crew and passengers have all mysteriously died or disappeared, with the game's objective being to discover how. The player, as an agent of the shipping company assessing what happened, uses a combination of deductive reasoning and the use of a Memento Mortem stopwatch to return to the moment of a crew member's death to determine the identity of each of the sixty crew members, how and where they died and, if killed by human hands, the name of their killer. The game, played from the first-person view, uses a 1-bit monochromatic graphical style inspired by games on early Macintosh systems. (from Wikipedia)

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  •    Mass Effect: Andromeda 2.02%  
    Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on the appearance of the Ryder twins. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to playing as the other Ryder, if desired. Players can also choose to continue playing with their existing character and complete unfinished missions.

Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game.[6] For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points are earned by completing missions, and there is no cap on the number of points that can be earned. Once enough points are gained, Ryder levels up, which allows for the unlocking and upgrading of skills along a tree. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.

Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a radial command menu where the player's dialogue options depend on wheel direction. Around the wheel are four types of responses that shape each conversation: emotional, logical, professional, and casual. In general, conversations are based on agreeing or disagreeing with participants. During some conversations, the player is prompted with an "Impulse Action" that offers an additional choice to what is available on the dialogue wheel. For example, an on-screen prompt to "shoot" might appear and be momentarily selectable. By conversing with non-player characters, Ryder can develop friendships and, in some cases, romantic relationships with them over time. During both dialogue and quest sequences, the player is sometimes tasked with making moral decisions that do not have a clear good/bad distinction but are intended to be more nuanced, marking a departure from the Paragon/Renegade morality system of prior titles in the series.
(from Wikipedia)

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  •    Gris (2018) 2.00%  
    Gris is an indie platform-adventure game. The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which bring life to various plants and mechanical animals. (from Wikipedia)

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  •    Overwatch (2016) 1.85%  
    Overwatch is an online team-based game generally played as a first-person shooter. The game features several different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players select one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, and Support heroes that provide healing or other buffs for their teammates. Each hero has a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, and an ultimate ability that can only be used after it has been charged through dealing damage to enemies and healing allies. Players can change their hero during the course of a match, as a goal of Overwatch's design was to encourage dynamic team compositions that adapt to the situation. The game's genre has been described by some journalists as a "hero shooter", due to its design around specific heroes and classes. (from Wikipedia)

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