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Can the player ride horses, vehicles, etc. in the game?

  •Yes     •Rather yes, than no     •Hard to say     •Rather no, than yes     •No  

Top video games given your individual preferences:

  •    Civilization VI 9.73%  
    As with other games in the series, the goal for the player is to lead their fledgling civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions, such as through military power, technological superiority, or cultural influence, over the other human and computer controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.

A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. Civilization VI places more emphasis on the terrain by "unstacking" city improvements from the main city space and giving bonuses for placing improvements near certain terrains. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements and a better government civics structure for those playing on a cultural victory path, and new artificial intelligence mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game.
(from Wikipedia)

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  •    Overcooked 2 9.44%  
    In the cooking simulator game Overcooked 2, teams of up to four players cooperatively prepare and cook orders in absurd restaurants. Players chop and cook ingredients, combine them on plates, and serve dishes via a conveyor belt. Between coordinating short orders and bumping into each other's characters, the game tends to overwhelm. The sequel builds atop the original game, which was released in 2016, with new interactive levels, restaurant themes, chef costumes, and recipes. Some levels have moving floors and other obstacles that complicate the cooking process, including portals, moving walkways, and impassable fires. Other levels transition between settings and recipes, such as one that begins with preparing salads in a hot air balloon and ends crashlanded in a sushi kitchen. The sequel introduces ingredient tossing, such that players can throw items to another chef or pot from far away, and online multiplayer, in which teams can connect either across a local wireless network or through online matchmaking. (from Wikipedia)

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  •    A Way Out 8.98%  
    A Way Out is an action-adventure game played from a third-person perspective. It is specifically designed for split-screen cooperative multiplayer, which means that it must be played with another player through either local or online play. In the game, players control Leo and Vincent, two convicted prisoners who must break out of prison and stay on the run from authorities. As the story of both protagonists is told simultaneously, their progress may not be synchronized, which may result in one player being able to control their character, while another is watching a cutscene. Players need to cooperate with each other in order to progress, and each situation can be approached differently, with both characters taking different roles. For instance, during an early segment of the game, the player controlling Vincent needs to distract a nurse and guard, so the player controlling Leo can find a chisel needed to aid their escape. These roles are not fixed, so Leo and Vincent can swap their roles in another playthrough. Players can interact with many non-playable characters, and there are dialogue options for players to choose. (from Wikipedia)

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  •    Detroit: Become Human 6.49%  
    The plot revolves around three androids: Kara (Valorie Curry), who escapes the owner she was serving to explore her newfound sentience and protect a young girl; Connor (Bryan Dechart), whose job is to hunt down sentient androids; and Markus (Jesse Williams), who devotes himself to releasing other androids from servitude. They may survive or perish depending on dialogue choices that shape the story.
Detroit: Become Human is an adventure game played from a third-person view, which is subject to a set and controllable perspective. There are multiple playable characters who can die as the story continues without them; as a result, there is no "game over" message following a character's death. The right analogue stick on the DualShock controller is used to interact with objects and observe one's surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made. These can be viewed in a flowchart during and immediately after a given chapter; the player can rewind to certain points in the story to reshape decisions in the event of regret. Certain scenes feature countdowns, which force the player to think and act quickly. Levels abound with magazines for players to read.
(from Wikipedia)

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  •    Alto's Odyssey 4.51%  
    The sequel keeps the same gameplay but has a desert theme, very opposing to that of the first game. The game adds new features, such as wall-riding mechanics, water mechanics, tornadoes, falling platforms, a new power up, and balloon bouncing; and mechanics returning from the first installment such as different times of day, different locations within the desert, called "Biomes", weather, and the wing suit.  In addition to its original game mode, it also had a zen mode, in which players can play and fall over as many times as they want and continue. It was added into the game with the suggestion that it could help them relax.
The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades.
(from Wikipedia)

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  •    Gris (2018) 4.05%  
    Gris is an indie platform-adventure game. The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which bring life to various plants and mechanical animals. (from Wikipedia)

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  •    The Gardens Between 3.48%  
    The Gardens Between is a puzzle video game developed by Australian studio The Voxel Agents, released in September 2018 for Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4 and Xbox One. 
The game centers around teenagers Arina and Frendt, a girl and boy who lives next door to each other and have become close friends since Arina's family moved into the area. One rainy night, the two sneak out and hide in their treehouse, built on a small garden square next to both houses. In the midst of a rainstorm, they see a light sphere form in front of them, which suddenly causes the treehouse to fall into a vast dream ocean with small islands made up of their shared experiences. They sail between the islands in the treehouse to light each portal at the top, and finally to a central island and a large portal, together; as they progress, the weather of this dreamspace becomes overcast and then rainy. Once lit, the islands all collapse into the ocean, leaving them in their treehouse. When the next morning comes Arina and Frendt are hugging each other, as Frendt's family is now moving out. The two say their final goodbyes as Frendt's family drives off.
The game consists of about twenty abstract levels, grouped into sets of two or three levels each, each influenced by memories of Arina and Frendt's friendship. Arina gains control of a magic lantern that is able to carry a sphere of light, which is needed to activate a portal to the next level, while Frendt has the ability to sound wind chimes that open or close flowers that provide the light for the lantern, as well as interfacing with a device that manipulates the flow of time for some objects. Obstacles in the environment include small cubes that jump about the level, but which can also carry Arina's lantern past obstacles, flowers that emit a black light that steals spheres of light that come close, and purple fog that is solid when the light is not present but becomes intangible when the light is close.
(from Wikipedia)

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  •    Subnautica 3.35%  
    Subnautica is a survival, adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor of a crashed space ship, called the Aurora, on the fictional ocean planet 4546B. The ship's wreckage explodes shortly after starting the game, from which point onward it can be explored. The main objective of the player is to explore the game's world and survive the dangers of the planet while at the same time following the story of the game. Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife. In the basic difficulty "Survival", the player will have to maintain nutrition, hydration, and oxygen. The game includes a day and night cycle which affects the gameplay and surroundings. The game includes three other modes: "Freedom mode", in which hunger and thirst are disabled; "Hardcore mode", which is the same as Survival, except that if the player dies, the player will no longer be able to respawn; and "Creative Mode", in which the hunger, thirst, health, and oxygen features are all disabled, all the crafting blueprints are acquired, where no resources are needed to craft and the submersibles do not need energy and cannot be damaged. The game is mainly set underwater, with two explorable islands. (from Wikipedia)

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  •    Frostpunk (2018) 3.30%  
    It is a city-building survival game. The game is set in an alternate 1886 where the eruptions of Krakatoa and Mount Tambora, the dimming of the Sun, and other unknown factors caused a worldwide volcanic winter. This in turn led to widespread crop failure and the death of millions. This event roughly lines up with the real world 1883 eruption of Krakatoa, a volcanic event that led to global cooling.
In response to this, several installations called "generators" were built by the British authorities in the coal-rich North, designed to be city centers in the event that dropping temperatures force mass migration from the south. In all scenarios, the player is the leader of a city around a generator, and will have to manage resources to ensure the city's survival.
There are currently 3 scenarios in the base game and 1 additional scenario offered in a free DLC, each with different backgrounds and storylines.
(from Wikipedia)

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  •    Overwatch (2016) 3.24%  
    Overwatch is an online team-based game generally played as a first-person shooter. The game features several different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players select one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, and Support heroes that provide healing or other buffs for their teammates. Each hero has a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, and an ultimate ability that can only be used after it has been charged through dealing damage to enemies and healing allies. Players can change their hero during the course of a match, as a goal of Overwatch's design was to encourage dynamic team compositions that adapt to the situation. The game's genre has been described by some journalists as a "hero shooter", due to its design around specific heroes and classes. (from Wikipedia)

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