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Is it a pinball-like game?

  •Yes     •Rather yes, than no     •Hard to say     •Rather no, than yes     •No  

Top video games given your individual preferences:

  •    Yoku's Island Express 11.2%  
    Yoku's Island Express is a platforming pinball adventure video game developed by Swedish studio Villa Gorilla and published by Team17. The studio's debut project, the game was released in 2018 for Nintendo Switch, Microsoft Windows, PlayStation 4 and Xbox One.
In Yoku's Island Express, players control Yoku, a dung beetle, who becomes a postmaster as he arrives at a fictional island of Mokumana. The player is tasked with saving the island from a looming calamity, as the island's deity figure is attacked.
The gameplay of Yoku's Island Express consists mainly of side-scrolling platforming. Players can move Yoku left and right; however, unlike most platform games, in Yoku's Island Express, the character controlled by the player cannot jump. Instead, players manipulate pinball paddles (flippers) to push the ball attached to Yoku, who is dragged behind it. Yoku's Island Express takes place on a Metroidvania-style open-world island with many bumpers, tracks, and ramps to utilize the pinball mechanics.
(from Wikipedia)

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  •    Subnautica 10.7%  
    Subnautica is a survival, adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor of a crashed space ship, called the Aurora, on the fictional ocean planet 4546B. The ship's wreckage explodes shortly after starting the game, from which point onward it can be explored. The main objective of the player is to explore the game's world and survive the dangers of the planet while at the same time following the story of the game. Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife. In the basic difficulty "Survival", the player will have to maintain nutrition, hydration, and oxygen. The game includes a day and night cycle which affects the gameplay and surroundings. The game includes three other modes: "Freedom mode", in which hunger and thirst are disabled; "Hardcore mode", which is the same as Survival, except that if the player dies, the player will no longer be able to respawn; and "Creative Mode", in which the hunger, thirst, health, and oxygen features are all disabled, all the crafting blueprints are acquired, where no resources are needed to craft and the submersibles do not need energy and cannot be damaged. The game is mainly set underwater, with two explorable islands. (from Wikipedia)

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  •    Gris (2018) 5.95%  
    Gris is an indie platform-adventure game. The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which bring life to various plants and mechanical animals. (from Wikipedia)

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  •    Beat Saber 4.66%  
    Beat Saber is a 2018 virtual reality rhythm game in which the player slashes blocks representing musical beats with a pair of energy blades resembling lightsabers from the Star Wars universe.
The game includes several songs with up to five levels of difficulty. In each song, the game presents the player with a stream of approaching blocks in sync with the song's beats and notes. The player uses VR motion controllers to wield a pair of lightsabers that are used to slash the blocks. Each block is colored red or blue to indicate whether the red or blue saber should be used to slash it (red for left and blue for right), and may be marked with an arrow for one of eight possible directions to slash through the block. There are also blocks with dots instead of arrows, which players may hit in any direction. When a block is slashed by a saber, it is destroyed and a score is awarded, based on the length and angles of the swing and the accuracy of the cut. In addition, there are occasionally mines that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid.
In its early access version, the game includes a single player mode as well as a party mode which features a leaderboard generated based on names entered after each song played.
(from Wikipedia)

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  •    Hitman 2 (2018) 4.51%  
    Hitman 2 is a stealth video game. Its gameplay is similar to its 2016 predecessor, as Agent 47, a contract assassin working for the International Contract Agency (ICA), travels to various locations around the globe to eliminate high-profile targets. The game features six missions, which are set in six distinct locations.[1] One of the missions in the game will take place at a racetrack in Miami, where 47 must assassinate one of the drivers and her tech mogul father, while another, set in the fictional area of Santa Fortuna, Colombia, has him hunting the leaders of a local cartel. (from Wikipedia)

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  •    Civilization VI 4.33%  
    As with other games in the series, the goal for the player is to lead their fledgling civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions, such as through military power, technological superiority, or cultural influence, over the other human and computer controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.

A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. Civilization VI places more emphasis on the terrain by "unstacking" city improvements from the main city space and giving bonuses for placing improvements near certain terrains. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements and a better government civics structure for those playing on a cultural victory path, and new artificial intelligence mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game.
(from Wikipedia)

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  •    Minit (2018) 4.12%  
    Minit is an adventure video game. The game's premise is that each of the player's lives only lasts for one minute, resulting in "a peculiar little adventure played sixty seconds at a time". With each interval, the player will learn more about the environment. Gameplay progresses by the player keeping all items they have collected during each of their sixty second lives. (from Wikipedia)

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  •    Alto's Odyssey 3.85%  
    The sequel keeps the same gameplay but has a desert theme, very opposing to that of the first game. The game adds new features, such as wall-riding mechanics, water mechanics, tornadoes, falling platforms, a new power up, and balloon bouncing; and mechanics returning from the first installment such as different times of day, different locations within the desert, called "Biomes", weather, and the wing suit.  In addition to its original game mode, it also had a zen mode, in which players can play and fall over as many times as they want and continue. It was added into the game with the suggestion that it could help them relax.
The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades.
(from Wikipedia)

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  •    Overcooked 2 3.56%  
    In the cooking simulator game Overcooked 2, teams of up to four players cooperatively prepare and cook orders in absurd restaurants. Players chop and cook ingredients, combine them on plates, and serve dishes via a conveyor belt. Between coordinating short orders and bumping into each other's characters, the game tends to overwhelm. The sequel builds atop the original game, which was released in 2016, with new interactive levels, restaurant themes, chef costumes, and recipes. Some levels have moving floors and other obstacles that complicate the cooking process, including portals, moving walkways, and impassable fires. Other levels transition between settings and recipes, such as one that begins with preparing salads in a hot air balloon and ends crashlanded in a sushi kitchen. The sequel introduces ingredient tossing, such that players can throw items to another chef or pot from far away, and online multiplayer, in which teams can connect either across a local wireless network or through online matchmaking. (from Wikipedia)

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  • Breath of the Wild is an action-adventure game set in an open-world environment where players are tasked with exploring the kingdom of Hyrule while controlling Link. In terms of structure, Breath of the Wild encourages nonlinear gameplay, which is illustrated by the game's lack of defined entrances or exits to areas, scant instruction given to the player, and encouragement to explore freely. Breath of the Wild introduces a consistent physics engine to the Zelda series, letting players approach problems in different ways rather than trying to find a single solution. The game also integrates a "chemistry engine" that defines the physical properties of most objects and governs how they interact with the player and one another. For example, players may take advantage of the game's dynamic weather by throwing metal objects at enemies during thunderstorms to attract a lightning strike. However, the level of realism offered in the "chemistry engine" also means that players will equally attract an unavoidable fatal lightning strike if wearing any metal during thunderstorms. These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for nonlinear completion of the story. (from Wikipedia)

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