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Top video games given your individual preferences:

  •    Gris (2018) 7.57%  
    Gris is an indie platform-adventure game. The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which bring life to various plants and mechanical animals. (from Wikipedia)

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  •    Inside (2016) 6.87%  
    Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is also mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. (from Wikipedia)

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  •    Spider-Man (2018) 6.08%  
    Spider-Man is an open world action-adventure game set in the borough of Manhattan in a fictionalised version of modern-day New York City.[1][2] It is presented from a third-person perspective showing the playable character on screen and allowing the camera to be freely rotated around it.[2] The primary playable character is the superhero Spider-Man.[3] Spider-Man can navigate the world by jumping, using his Web Shooters to fire webs to swing between buildings, running along walls, and can automatically run and jump over obstacles. Webs can be precisely aimed to pull himself towards specific points.[2][4] Webs require physical objects to attach to for swinging, and the momentum and speed of the swing can be controlled by releasing the web at specific points to either go faster or higher.[5] The game features an optional fast travel system using the New York City Subway system. (from Wikipedia)

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  •    Civilization VI 5.55%  
    As with other games in the series, the goal for the player is to lead their fledgling civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions, such as through military power, technological superiority, or cultural influence, over the other human and computer controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.

A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. Civilization VI places more emphasis on the terrain by "unstacking" city improvements from the main city space and giving bonuses for placing improvements near certain terrains. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements and a better government civics structure for those playing on a cultural victory path, and new artificial intelligence mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game.
(from Wikipedia)

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  •    Homeworld (1999) 5.54%  
    Homeworld is a real-time strategy video game for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.
Gameplay, as in most real-time strategy titles, is focused on gathering resources, building military forces, and using them to destroy enemy forces and accomplish an objective. The game includes both single-player and multiplayer modes; the single-player mode consists of one story-driven campaign, broken up into levels. In each level, the player has an objective to accomplish before they can end the level, though the ultimate objective of the mission can change as the level's story unfolds. Between each of the 16 levels is a hand-drawn, black-and-white cutscene with narrative voiceovers.
(from Wikipedia)

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  •    The Gardens Between 5.10%  
    The Gardens Between is a puzzle video game developed by Australian studio The Voxel Agents, released in September 2018 for Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4 and Xbox One. 
The game centers around teenagers Arina and Frendt, a girl and boy who lives next door to each other and have become close friends since Arina's family moved into the area. One rainy night, the two sneak out and hide in their treehouse, built on a small garden square next to both houses. In the midst of a rainstorm, they see a light sphere form in front of them, which suddenly causes the treehouse to fall into a vast dream ocean with small islands made up of their shared experiences. They sail between the islands in the treehouse to light each portal at the top, and finally to a central island and a large portal, together; as they progress, the weather of this dreamspace becomes overcast and then rainy. Once lit, the islands all collapse into the ocean, leaving them in their treehouse. When the next morning comes Arina and Frendt are hugging each other, as Frendt's family is now moving out. The two say their final goodbyes as Frendt's family drives off.
The game consists of about twenty abstract levels, grouped into sets of two or three levels each, each influenced by memories of Arina and Frendt's friendship. Arina gains control of a magic lantern that is able to carry a sphere of light, which is needed to activate a portal to the next level, while Frendt has the ability to sound wind chimes that open or close flowers that provide the light for the lantern, as well as interfacing with a device that manipulates the flow of time for some objects. Obstacles in the environment include small cubes that jump about the level, but which can also carry Arina's lantern past obstacles, flowers that emit a black light that steals spheres of light that come close, and purple fog that is solid when the light is not present but becomes intangible when the light is close.
(from Wikipedia)

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  •    Frostpunk (2018) 4.94%  
    It is a city-building survival game. The game is set in an alternate 1886 where the eruptions of Krakatoa and Mount Tambora, the dimming of the Sun, and other unknown factors caused a worldwide volcanic winter. This in turn led to widespread crop failure and the death of millions. This event roughly lines up with the real world 1883 eruption of Krakatoa, a volcanic event that led to global cooling.
In response to this, several installations called "generators" were built by the British authorities in the coal-rich North, designed to be city centers in the event that dropping temperatures force mass migration from the south. In all scenarios, the player is the leader of a city around a generator, and will have to manage resources to ensure the city's survival.
There are currently 3 scenarios in the base game and 1 additional scenario offered in a free DLC, each with different backgrounds and storylines.
(from Wikipedia)

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  •    Octopath Traveler 4.17%  
    Octopath Traveler is a turn-based role-playing game that sports a graphical aesthetic known as "HD-2D", defined by the developers as combining 16-bit Super NES-style character sprites and textures with polygonal environments and high-definition effects. The game puts players in the role of one of eight adventurers, each of whom begins their journey in different ways. Each character comes from different parts of the world, each of which determines their job or attribute. Each character has a unique Path Ability command that can be used when interacting with NPCs that are divided into two categories: Noble, the ability's effectiveness dependent by the character's level or amount of in-game currency, and Rogue, which has a risk of its user losing credibility upon other NPCs. For example, Olberic and H'aanit can challenge characters, Cyrus and Alfyn can inquire about certain bits of information, Tressa and Therion can acquire items, and Ophilia and Primrose can guide NPCs and use them as guest summons. (from Wikipedia)

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  • Call of Duty: Black Ops 4 is a multiplayer first-person shooter video game. Unlike previous titles in the Call of Duty series, Black Ops 4 is the first entry to not feature a traditional single-player campaign, and contains only Multiplayer, Zombies and a new battle royale mode called Blackout.

Black Ops 4's multiplayer features the return of Specialists, unique soldier characters with special abilities and traits. At launch, the game features a total of ten Specialists, six of which (Ruin, Prophet, Battery, Seraph, Nomad, Firebreak) are returning characters from Black Ops III, while the other four (Recon, Ajax, Torque, Crash) are new additions. Unlike Black Ops III, the game allows only one unique Specialist per team, in order to emphasize the role of each character. Following launch, more Specialists are added to the roster, with unique weaponry and equipment.

Zombies returns as the cooperative multiplayer mode for Black Ops 4. The game mode features a wider range of customization, allowing for more personalized play styles. Mechanics of the game can be customized via "Custom Mutations", which include over 100 variables, such as overall difficulty, zombie speed, health, damage, and more. Time-limited events known as "Callings" are also promised to be included in the game for long-term engagement. Similar to the Nazi Zombies mode in Call of Duty: WWII, custom loadouts are included to allow players to select different starting weapons, equipment and special upgradable weapons, as well as perk selection to be available in each match. A new game type, Rush, is introduced into Zombies, where the players build up points and multipliers and compete against one another for the highest point possible until death. Black Ops 4 features a new form of consumable items called Elixirs, which grant temporary buffs to the players upon activation; and Talismans, special modifiers that are applied at the start of each match. Elixirs are provided in five types: Classic, Common, Rare, Legendary and Epic; the first is unlocked permanently via player progression, while the latter four are consumable and only craftable using the in-game currency. Talismans are also consumable, and can only be acquired in the same method.

Black Ops 4 features a battle royale game mode called Blackout which will serve as a stand-in for the campaign mode. While utilizing the traditional Black Ops combat style, the mode includes the largest map featured in a Call of Duty title. Players compete against each other through locations appeared in previous Black Ops games. This mode will also feature land, sea, and air vehicles for players to use. The game mode features various playable characters from the entire Black Ops series, such as Alex Mason from the original game, Raul Menendez from Black Ops II, and the Primis crew from Zombies.
(from Wikipedia)

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  •    Mass Effect: Andromeda 4.09%  
    Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on the appearance of the Ryder twins. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to playing as the other Ryder, if desired. Players can also choose to continue playing with their existing character and complete unfinished missions.

Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game.[6] For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points are earned by completing missions, and there is no cap on the number of points that can be earned. Once enough points are gained, Ryder levels up, which allows for the unlocking and upgrading of skills along a tree. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.

Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a radial command menu where the player's dialogue options depend on wheel direction. Around the wheel are four types of responses that shape each conversation: emotional, logical, professional, and casual. In general, conversations are based on agreeing or disagreeing with participants. During some conversations, the player is prompted with an "Impulse Action" that offers an additional choice to what is available on the dialogue wheel. For example, an on-screen prompt to "shoot" might appear and be momentarily selectable. By conversing with non-player characters, Ryder can develop friendships and, in some cases, romantic relationships with them over time. During both dialogue and quest sequences, the player is sometimes tasked with making moral decisions that do not have a clear good/bad distinction but are intended to be more nuanced, marking a departure from the Paragon/Renegade morality system of prior titles in the series.
(from Wikipedia)

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