Start new quiz Logo About    

PICK THE BEST NEXT GAME TO PLAY



Top video games given your individual preferences:

  •    Tetris Effect 17.5%  
    As in the original Tetris game, the player must place tetrominos into a playfield to clear complete lines. Tetris Effect adds themes and music across thirty different stages with gameplay tied to the beat of the music. A "Zone" mechanic allows players to place several blocks at once, which allows them to potentially clear out more than sixteen lines simultaneously, performing a "decahexatris". It is possible for 20 lines to be cleared at once thus accomplishing an Ultimatris. The game also includes a meta-game leveling system that leads to new challenges for players as they progress. (from Wikipedia)

  •  
  •    Gris (2018) 10.9%  
    Gris is an indie platform-adventure game. The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which bring life to various plants and mechanical animals. (from Wikipedia)

  •  
  •    Yoku's Island Express 6.72%  
    Yoku's Island Express is a platforming pinball adventure video game developed by Swedish studio Villa Gorilla and published by Team17. The studio's debut project, the game was released in 2018 for Nintendo Switch, Microsoft Windows, PlayStation 4 and Xbox One.
In Yoku's Island Express, players control Yoku, a dung beetle, who becomes a postmaster as he arrives at a fictional island of Mokumana. The player is tasked with saving the island from a looming calamity, as the island's deity figure is attacked.
The gameplay of Yoku's Island Express consists mainly of side-scrolling platforming. Players can move Yoku left and right; however, unlike most platform games, in Yoku's Island Express, the character controlled by the player cannot jump. Instead, players manipulate pinball paddles (flippers) to push the ball attached to Yoku, who is dragged behind it. Yoku's Island Express takes place on a Metroidvania-style open-world island with many bumpers, tracks, and ramps to utilize the pinball mechanics.
(from Wikipedia)

  •  
  •    Celeste 6.70%  
    Celeste is a platform game in which players control a girl named Madeline as she makes her way up a mountain while avoiding various deadly obstacles. Along with jumping and climbing up walls for a limited amount of time, Madeline has the ability to perform a mid-air dash in the eight cardinal and intercardinal directions. This move can only be performed once and must be replenished by either landing on the ground or hitting certain objects such as replenishing crystals (although the player is granted a second dash later on in the game). Throughout each level, the player will encounter additional mechanics, such as springs that launch the player or feathers that allow brief flight, and deadly objects such as spikes which kill Madeline (returning her to the start of the section). Players can also access an Assist Mode, where they can change some attributes about the game's physics. Some of these include: infinite air-dashes, invincibility, or slowing the game's speed. Hidden throughout each level are optional strawberries, obtained through challenging platforming or puzzle solving sections, which slightly affect the game's ending depending on how many are collected. Additionally, there are cassette tapes which unlock harder "B-Side" variations of certain levels, and crystal hearts used to access post-game content. Beating all the B-Sides then unlocks the "C-Side" versions, which consists of very hard but short variations upon the levels. Upon clearing all "C-Sides", the player can access the Variants menu. The Variants menu allows players to change the game's physics in a way similar to the game's Assist Mode. Some of these "variant" settings include: speeding the game up, 360 degree dashing, and low friction to all flat surfaces. These settings serve to make the game either more challenging or more fun. The original Celeste Classic Pico-8 prototype can also be found as a hidden minigame.
(from Wikipedia)

  •  
  •    Inside (2016) 6.46%  
    Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is also mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. (from Wikipedia)

  •  
  •    Minit (2018) 5.99%  
    Minit is an adventure video game. The game's premise is that each of the player's lives only lasts for one minute, resulting in "a peculiar little adventure played sixty seconds at a time". With each interval, the player will learn more about the environment. Gameplay progresses by the player keeping all items they have collected during each of their sixty second lives. (from Wikipedia)

  •  
  •    Beat Saber 3.55%  
    Beat Saber is a 2018 virtual reality rhythm game in which the player slashes blocks representing musical beats with a pair of energy blades resembling lightsabers from the Star Wars universe.
The game includes several songs with up to five levels of difficulty. In each song, the game presents the player with a stream of approaching blocks in sync with the song's beats and notes. The player uses VR motion controllers to wield a pair of lightsabers that are used to slash the blocks. Each block is colored red or blue to indicate whether the red or blue saber should be used to slash it (red for left and blue for right), and may be marked with an arrow for one of eight possible directions to slash through the block. There are also blocks with dots instead of arrows, which players may hit in any direction. When a block is slashed by a saber, it is destroyed and a score is awarded, based on the length and angles of the swing and the accuracy of the cut. In addition, there are occasionally mines that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid.
In its early access version, the game includes a single player mode as well as a party mode which features a leaderboard generated based on names entered after each song played.
(from Wikipedia)

  •  
  •    Alto's Odyssey 3.22%  
    The sequel keeps the same gameplay but has a desert theme, very opposing to that of the first game. The game adds new features, such as wall-riding mechanics, water mechanics, tornadoes, falling platforms, a new power up, and balloon bouncing; and mechanics returning from the first installment such as different times of day, different locations within the desert, called "Biomes", weather, and the wing suit.  In addition to its original game mode, it also had a zen mode, in which players can play and fall over as many times as they want and continue. It was added into the game with the suggestion that it could help them relax.
The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades.
(from Wikipedia)

  •  
  • Call of Duty: Black Ops 4 is a multiplayer first-person shooter video game. Unlike previous titles in the Call of Duty series, Black Ops 4 is the first entry to not feature a traditional single-player campaign, and contains only Multiplayer, Zombies and a new battle royale mode called Blackout.

Black Ops 4's multiplayer features the return of Specialists, unique soldier characters with special abilities and traits. At launch, the game features a total of ten Specialists, six of which (Ruin, Prophet, Battery, Seraph, Nomad, Firebreak) are returning characters from Black Ops III, while the other four (Recon, Ajax, Torque, Crash) are new additions. Unlike Black Ops III, the game allows only one unique Specialist per team, in order to emphasize the role of each character. Following launch, more Specialists are added to the roster, with unique weaponry and equipment.

Zombies returns as the cooperative multiplayer mode for Black Ops 4. The game mode features a wider range of customization, allowing for more personalized play styles. Mechanics of the game can be customized via "Custom Mutations", which include over 100 variables, such as overall difficulty, zombie speed, health, damage, and more. Time-limited events known as "Callings" are also promised to be included in the game for long-term engagement. Similar to the Nazi Zombies mode in Call of Duty: WWII, custom loadouts are included to allow players to select different starting weapons, equipment and special upgradable weapons, as well as perk selection to be available in each match. A new game type, Rush, is introduced into Zombies, where the players build up points and multipliers and compete against one another for the highest point possible until death. Black Ops 4 features a new form of consumable items called Elixirs, which grant temporary buffs to the players upon activation; and Talismans, special modifiers that are applied at the start of each match. Elixirs are provided in five types: Classic, Common, Rare, Legendary and Epic; the first is unlocked permanently via player progression, while the latter four are consumable and only craftable using the in-game currency. Talismans are also consumable, and can only be acquired in the same method.

Black Ops 4 features a battle royale game mode called Blackout which will serve as a stand-in for the campaign mode. While utilizing the traditional Black Ops combat style, the mode includes the largest map featured in a Call of Duty title. Players compete against each other through locations appeared in previous Black Ops games. This mode will also feature land, sea, and air vehicles for players to use. The game mode features various playable characters from the entire Black Ops series, such as Alex Mason from the original game, Raul Menendez from Black Ops II, and the Primis crew from Zombies.
(from Wikipedia)

  •  
  •    Detroit: Become Human 3.11%  
    The plot revolves around three androids: Kara (Valorie Curry), who escapes the owner she was serving to explore her newfound sentience and protect a young girl; Connor (Bryan Dechart), whose job is to hunt down sentient androids; and Markus (Jesse Williams), who devotes himself to releasing other androids from servitude. They may survive or perish depending on dialogue choices that shape the story.
Detroit: Become Human is an adventure game played from a third-person view, which is subject to a set and controllable perspective. There are multiple playable characters who can die as the story continues without them; as a result, there is no "game over" message following a character's death. The right analogue stick on the DualShock controller is used to interact with objects and observe one's surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made. These can be viewed in a flowchart during and immediately after a given chapter; the player can rewind to certain points in the story to reshape decisions in the event of regret. Certain scenes feature countdowns, which force the player to think and act quickly. Levels abound with magazines for players to read.
(from Wikipedia)

  •  
Scroll to the top

If you want to add a game or give feedback , please, take that survey.