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Is stealth actively used in the game?

  •Yes     •Rather yes, than no     •Hard to say     •Rather no, than yes     •No  

Top video games given your individual preferences:

  • Master of Orion II is more complex than the original game, providing more gameplay options for the player. Three new alien races have been added, and there is the option for players to design and add their own race. Instead of the one planet per star system found in the original there are now multiplanet star systems that can be shared with opponents. Spaceships can now engage in combat, marines can board enemy ships, and planets can be blown up. Multiplayer mode includes one-on-one matches and games with up to eight players.
Victory can be gained by military or diplomatic means. Major elements of the game's strategy include the design of custom races and the need to balance the requirements for food, production, cash and research. The user interface provides a central screen for most economic management and other screens that control research, diplomacy, ship movement, combat and warship design.
Conquering the Orion star system does not automatically win the game; it merely provides the powerful Avenger starship and some non-researchable Antaran technologies. There are three routes to victory: conquer all opponents; be elected as the supreme leader of the galaxy; or make a successful assault against the Antaran homeworld. To be elected, a player needs two-thirds of the total votes, and each empire's votes are based on the population under its control.
(from Wikipedia)

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  •    Gris (2018) 8.77%  
    Gris is an indie platform-adventure game. The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which bring life to various plants and mechanical animals. (from Wikipedia)

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  •    Civilization VI 7.43%  
    As with other games in the series, the goal for the player is to lead their fledgling civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions, such as through military power, technological superiority, or cultural influence, over the other human and computer controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.

A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. Civilization VI places more emphasis on the terrain by "unstacking" city improvements from the main city space and giving bonuses for placing improvements near certain terrains. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements and a better government civics structure for those playing on a cultural victory path, and new artificial intelligence mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game.
(from Wikipedia)

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  •    Sea of Thieves 5.84%  
    Sea of Thieves is a pirate-themed action-adventure cooperative multiplayer game played from a first-person perspective. The game features cross-platform play between Windows-based personal computers and Xbox One video game consoles. A group of players travel and explore an open world via a pirate ship and assume different roles such as steering, hoisting sails, navigation, and firing cannons. Players embark on quests, collect loot and engage in combat with other players. Sea of Thieves is a shared game world, which means groups of players will encounter each other regularly throughout their adventures. The game has a cartoonish art style and an exaggerated physics engine that allow players to perform stunts, like being shot out of ship cannons.
Players can collect coins by completing missions called voyages, taking loot from other ships, or raiding a skeleton fort that contains large amounts of gold. The player aims to become a pirate legend. The gold can be used for purchasing everything from re-skinned weapons to new hulls and sails for the ship. These items are cosmetic and do not affect combat. The weapons are given to the player at the start of the game, and have five rounds of ammo before needing to find an ammo box to restock. The four usable weapons are a flintlock, a blunderbuss, a sniper rifle, and a cutlass. Two weapons can be carried at once. (from Wikipedia)

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  •    Alto's Odyssey 5.04%  
    The sequel keeps the same gameplay but has a desert theme, very opposing to that of the first game. The game adds new features, such as wall-riding mechanics, water mechanics, tornadoes, falling platforms, a new power up, and balloon bouncing; and mechanics returning from the first installment such as different times of day, different locations within the desert, called "Biomes", weather, and the wing suit.  In addition to its original game mode, it also had a zen mode, in which players can play and fall over as many times as they want and continue. It was added into the game with the suggestion that it could help them relax.
The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades.
(from Wikipedia)

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  •    Celeste 4.39%  
    Celeste is a platform game in which players control a girl named Madeline as she makes her way up a mountain while avoiding various deadly obstacles. Along with jumping and climbing up walls for a limited amount of time, Madeline has the ability to perform a mid-air dash in the eight cardinal and intercardinal directions. This move can only be performed once and must be replenished by either landing on the ground or hitting certain objects such as replenishing crystals (although the player is granted a second dash later on in the game). Throughout each level, the player will encounter additional mechanics, such as springs that launch the player or feathers that allow brief flight, and deadly objects such as spikes which kill Madeline (returning her to the start of the section). Players can also access an Assist Mode, where they can change some attributes about the game's physics. Some of these include: infinite air-dashes, invincibility, or slowing the game's speed. Hidden throughout each level are optional strawberries, obtained through challenging platforming or puzzle solving sections, which slightly affect the game's ending depending on how many are collected. Additionally, there are cassette tapes which unlock harder "B-Side" variations of certain levels, and crystal hearts used to access post-game content. Beating all the B-Sides then unlocks the "C-Side" versions, which consists of very hard but short variations upon the levels. Upon clearing all "C-Sides", the player can access the Variants menu. The Variants menu allows players to change the game's physics in a way similar to the game's Assist Mode. Some of these "variant" settings include: speeding the game up, 360 degree dashing, and low friction to all flat surfaces. These settings serve to make the game either more challenging or more fun. The original Celeste Classic Pico-8 prototype can also be found as a hidden minigame.
(from Wikipedia)

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  •    Red Dead Online 3.90%  
    Red Dead Online adds several new systems atop the single-player mode's gameplay. In addition to in-game cash, which can be used for supplies, Online adds gold, a second in-game currency used to purchase luxury and special items. Players acquire gold nuggets by completing challenges, and can convert 100 nuggets into gold bars. Rather than having to travel to a town's store, online player characters can order supplies anywhere from a handheld catalog. The orders become available for pickup in any town's post office or the player's camp. Online also introduces "ability cards", in which players can activate one active and three passive powers for their characters. Players receive these cards by rising in rank or direct purchase, and can then upgrade the cards with in-game currency or experience points. (from Wikipedia)

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  •    Frostpunk (2018) 3.89%  
    It is a city-building survival game. The game is set in an alternate 1886 where the eruptions of Krakatoa and Mount Tambora, the dimming of the Sun, and other unknown factors caused a worldwide volcanic winter. This in turn led to widespread crop failure and the death of millions. This event roughly lines up with the real world 1883 eruption of Krakatoa, a volcanic event that led to global cooling.
In response to this, several installations called "generators" were built by the British authorities in the coal-rich North, designed to be city centers in the event that dropping temperatures force mass migration from the south. In all scenarios, the player is the leader of a city around a generator, and will have to manage resources to ensure the city's survival.
There are currently 3 scenarios in the base game and 1 additional scenario offered in a free DLC, each with different backgrounds and storylines.
(from Wikipedia)

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  •    Subnautica 3.69%  
    Subnautica is a survival, adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor of a crashed space ship, called the Aurora, on the fictional ocean planet 4546B. The ship's wreckage explodes shortly after starting the game, from which point onward it can be explored. The main objective of the player is to explore the game's world and survive the dangers of the planet while at the same time following the story of the game. Subnautica allows the player to collect resources, construct tools, bases, and submersibles, and interact with the planet's wildlife. In the basic difficulty "Survival", the player will have to maintain nutrition, hydration, and oxygen. The game includes a day and night cycle which affects the gameplay and surroundings. The game includes three other modes: "Freedom mode", in which hunger and thirst are disabled; "Hardcore mode", which is the same as Survival, except that if the player dies, the player will no longer be able to respawn; and "Creative Mode", in which the hunger, thirst, health, and oxygen features are all disabled, all the crafting blueprints are acquired, where no resources are needed to craft and the submersibles do not need energy and cannot be damaged. The game is mainly set underwater, with two explorable islands. (from Wikipedia)

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  •    Inside (2016) 3.31%  
    Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is also mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. (from Wikipedia)

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