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Is the scenario post-apocalyptic?

  •Yes     •Rather yes, than no     •Hard to say     •Rather no, than yes     •No  

Top video games given your individual preferences:

  •    Tetris Effect 12.0%  
    As in the original Tetris game, the player must place tetrominos into a playfield to clear complete lines. Tetris Effect adds themes and music across thirty different stages with gameplay tied to the beat of the music. A "Zone" mechanic allows players to place several blocks at once, which allows them to potentially clear out more than sixteen lines simultaneously, performing a "decahexatris". It is possible for 20 lines to be cleared at once thus accomplishing an Ultimatris. The game also includes a meta-game leveling system that leads to new challenges for players as they progress. (from Wikipedia)

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  •    Overwatch (2016) 11.9%  
    Overwatch is an online team-based game generally played as a first-person shooter. The game features several different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players select one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, and Support heroes that provide healing or other buffs for their teammates. Each hero has a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, and an ultimate ability that can only be used after it has been charged through dealing damage to enemies and healing allies. Players can change their hero during the course of a match, as a goal of Overwatch's design was to encourage dynamic team compositions that adapt to the situation. The game's genre has been described by some journalists as a "hero shooter", due to its design around specific heroes and classes. (from Wikipedia)

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  • World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft. In addition to raising the level cap from 110 to 120, the expansion introduces the Kul Tiras and Zandalar continents and four allied races for both the Alliance and the Horde, while also adding dungeons and raids, warfronts (20-player PvE mode against opposite faction NPCs), and uncharted islands.
The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion. Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
(from Wikipedia)

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  •    Gris (2018) 7.61%  
    Gris is an indie platform-adventure game. The game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman. She attempts to sing out, but quickly becomes choked up and the statue's hands crumble, dropping her to the colourless earth below. After landing, the girl continues walking forward and discovers a number of strange structures that seem to be powered by mysterious points of light resembling stars. The girl can collect these lights to gain new abilities, such as turning into a block of stone, and to create new pathways made of constellations.
After reaching a central tower, the girl can travel to four new locations to collect lights and restore colour back to her world at statues resembling the broken one from the beginning of the story. These areas include a world filled with windmills, a lush forest, and underwater caverns. Along the way she encounters various beings that help her on her journey as well as shadowy bird-like creatures which manifest as larger monsters that threaten to consume the girl. The final power the girl obtains is the ability to sing again, which bring life to various plants and mechanical animals. (from Wikipedia)

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  •    Minit (2018) 6.91%  
    Minit is an adventure video game. The game's premise is that each of the player's lives only lasts for one minute, resulting in "a peculiar little adventure played sixty seconds at a time". With each interval, the player will learn more about the environment. Gameplay progresses by the player keeping all items they have collected during each of their sixty second lives. (from Wikipedia)

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  •    Civilization VI 5.49%  
    As with other games in the series, the goal for the player is to lead their fledgling civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions, such as through military power, technological superiority, or cultural influence, over the other human and computer controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.

A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. Civilization VI places more emphasis on the terrain by "unstacking" city improvements from the main city space and giving bonuses for placing improvements near certain terrains. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements and a better government civics structure for those playing on a cultural victory path, and new artificial intelligence mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game.
(from Wikipedia)

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  •    BattleTech (2018) 5.08%  
    BattleTech is a turn-based strategy video game. Players assume the role of a mercenary commander leading a "mech lance", or group of four giant humanoid-shaped combat vehicles. The developers state that the game will have the spirit of the board game but will not use the board game's rules. The player selects each mech's chassis, the weapons and armor mounted on that chassis, as well as smaller details such as actuators and gyros that influence a mech's turning radius. In addition to choosing hardware, the player can also specialize the mech's pilots (called "mechwarriors") by selecting talents from a skill tree. The world of BattleTech is dominated by powerful noble houses locked in a devastating war, and the player selects one or more houses to serve. (from Wikipedia)

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  •    Warhammer: Vermintide 2 2.97%  
    Warhammer: Vermintide 2 is an action game with gameplay experienced from a first-person perspective. Set in the Warhammer Fantasy fictional universe, players battle cooperatively against the Chaos army and a race of rat-men known as the Skaven. The game features five different characters to play as. These characters are divided into 15 different careers, each with a unique set of skills and abilities. After players complete missions, they receive rewards through a randomised loot system.
The base game comes with 13 missions, with two extra missions available through purchase of the "Shadows over Bögenhafen" DLC. There are four difficulties to choose from when selecting missions: Recruit, Veteran, Champion and Legend.
(from Wikipedia)

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  •    Inside (2016) 2.60%  
    Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is also mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. (from Wikipedia)

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  •    Alto's Odyssey 2.35%  
    The sequel keeps the same gameplay but has a desert theme, very opposing to that of the first game. The game adds new features, such as wall-riding mechanics, water mechanics, tornadoes, falling platforms, a new power up, and balloon bouncing; and mechanics returning from the first installment such as different times of day, different locations within the desert, called "Biomes", weather, and the wing suit.  In addition to its original game mode, it also had a zen mode, in which players can play and fall over as many times as they want and continue. It was added into the game with the suggestion that it could help them relax.
The player-character automatically moves to the right of the screen through procedurally generated landscapes. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades.
(from Wikipedia)

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